Sunday, September 9, 2018

Moar Slaaneshi Conversions

In addition to my Keeper of Secrets and Noise Marine Dread, there were three other Conversions that were the driving force behind making the Slaanesh Army I took to OFCC. Everything else in the Army was basically just there to let me use these five Models, and/or fill up Points.

First up is this Chaos Lord on Steed of Slaanesh. I'd been wanting to use that Steed Model for a 40K Chaos Lord ever since it was released back something like 15 years ago, and finally got around to it:

I wish I'd had some more time for it. The Steed in particular could have been substantially improved by a wash and then bringing some of it back up to Rakarth Flesh, and there was more detail I didn't get around to picking out in gold. The only thing that really bugs me, tho, is that I didn't get the edge of the base finished off, which was a common "theme" with this Army.

He got massively overkilled in most Games, because the Model ended up looking much more impressive than his statline actually justified (He's essentially a Chaos Lord with Jump Pack, Power Sword, and a couple of minor stat buffs), so people would line up an attack on him suitable for taking out someone like Abaddon, and then splat him with the first third of it.

Next up is another that I wanted to do since I first saw the base Model. The amount of conversion required here was actually very minimal, basically just scraping off some detail, and replacing the feet and one hand.

Really, most of what went into changing her from the Yncarne to a Daemon Princess was just tweaking the colour scheme, and even then, a lot of the colours are in the official colour scheme for the Yncarne, just used differently. Again, really could have used one more round of wash and highlight, and some gem effect paint on the spirit stones, but I'm still really happy with how she came out.

One of my teammates, who has an Ynnari Army himself, just about lost it when I unveiled her, totally pissed that I'd turned an Aeldari Avatar into basically its exact opposite. Which, honestly, was pretty much the kind of reaction I was hoping for. Chaos should disturb people.

Finally, we have The Vindication of The Devine. (No, that's not a typo. House Devine was the first Knight House to fall to Chaos.) Blending together some rough concepts from the old Hellscourge Daemon Knight from Epic (which had a Castigator Cannon, but was so lacking in detail that it was impossible to tell what that actually was, and was also terrifyingly fast and maneuverable for a War Engine of its size), Forge World's Cerastus Knight Castigator, which established the Castigator Cannon as some sort of dual Gatling gun arrangement, the options available to Renegade Knights, and the general theme that Slaaneshi stuff is faster and more maneuverable and more capable of acrobatic feats than a similar Unit that didn't have the blessing of the Dark Prince would be.


Even with a ton of 1/16" brass rod running through all that, it ended up sagging a bit from its intended pose. The original version had the knees bent in a little tighter, like it was in the process of springing off of that crag and suddenly reversing direction. The left foot was originally up higher as well, which helped the sense of motion, and kept the detail I added to the bottom visible, but it didn't hold. These pics were a total pain to take, because the thing barely fits in my light box at all. I took a bunch more, trying to get better shots of things like the head, but these were the only ones that came out even halfway decent.
 Again with the gloss causing problems for my camera. I added an eye where there's usually a little viewport or something (I'm not really sure what that's supposed to be) in the hatch above what was the pilot's compartment, before it got turned into a Daemon Engine. Similarly, I left off all the grab rails and ladders and such, since no one needs to be able to climb up there and get inside anymore.
 I added some plasticard and putty and a bit from the Chaos Hatch Sprue to fill in the foot, but it ended up sagging down to the point where it wasn't visible, so it ended up unpainted because of the time crunch.

A shot focusing on the base. I get way too into it sometimes when I'm working on these big Models. There's just so much room to go wild with, and the larger bases look so flat and featureless if you don't do something to break them up.

Currently, I'm working on finishing up a bunch of things from the Silver Tower set for Azazel's Neglected Model September Hobby Challenge. I should have enough to do a decent post sometime in the next few days, but it might take longer before I get around to actually taking pics and processing them and stuff. How ever long it ends up being, until then, y'all have a good one, y'hear!

Tuesday, September 4, 2018

Technical August: Marble Effect on Noise Marine Dread

Hobby-wise, my August was mostly occupied with assembly-line painting basic Models, but I did get time to try out one new thing. A while back, Thor posted a tutorial on painting marble that I thought might be within my capabilities, and so I decided to give it a try on my Noise Marine Dread, since the Venerable Dread I was using as a base had a few panels that looked like good candidates for it. So how did it go? Let's take a look:
The groupie is magnetized on, and can be taken off to complete an Objective marker

The engraved lettering and gloss finish messed with the camera. You can still sort of see what's going on there, tho.

Nothing new here, but I was happy with how the base came out. I didn't have time for enough highlighting tho, so it doesn't come through as well in the photo.
So how did it go? Succinctly, not very well. But I'm pretty sure I know what I did wrong. Firstly, I used the wrong colour. Should have mixed some grey in, rather than just going with the Army Painter Soft Tone. Probably should have thinned it down even more. Secondly, I didn't wait long enough between coats. When not completely dry, the Army Painter washes seem to improve the flow qualities of further coats, so even when I managed fine lines, each coat spread to cover the whole previous layer as it dried. I've got a couple of terrain pieces that are good candidates, so I'm going to try again at some point with them.

It's not really noticeable, because Castaferrum Pattern Dreads don't have much potential articulation (even when you are willing to cut the joints apart and re-position them), but I tried to pose him as close as possible to the classic Iron Maiden style "foot up on the amp playing out to the crowd" pose as I could manage.

I've got a couple more conversions from the Army waiting for me to finish prepping the photos. I should have those up in a few days. Until then, y'all have a good one, y'hear!

Thursday, August 30, 2018

OFCC Aftermath

Last weekend, I went down to Portland for the Ordo Fanaticus Club Challenge. It's a team event, superficially similar to the ATC/ETC, but with a major difference: The goal when making matchups with the other team isn't to set them up so you'll win more, but to set them up so that everyone has the best chance of getting a fun and interesting game. It's pretty much always a great time, and is the one 40K event that I never miss, even in years when I'm not really otherwise playing 40K, or I'm too broke to go anywhere else, or whatever. 11 years in a row now, I've made it happen.
N went above and beyond, getting us this awesome banner and some cool 3D printed tokens to give to our Opponents

I've tried a couple of times in the past, but this was the first year I've ever managed to pull together a themed team. I went down this time as the captain of the Infil-Traitors, with each of us running one of the four Traitor Legions dedicated to one specific God of Chaos. We had R with a World Eaters force, L representing the Thousand Sons (including both Ahriman and Magnus), N with his Death Guard (including both Mortarion and Typhus), and then me, mostly following the theme in general, but running only a Patrol of actual Emperor's Children alongside a much larger contingent of Daemons of Slaanesh and a Renegade Knight.

Anyhow, that's mostly just the lead-in to the pictures. The three big projects I've been working on were for this event, and two of them (my army and a Sector Mechanicus table) were sufficiently finished to use.
My army as a whole. This was my big impetus for getting the Keeper of Secrets finished, as you can see.
A better picture of her. All of these can be clicked for larger versions. They were posted by the TO; I was way too frazzled to get pics myself.
My Renegade Knight. I included it in the project for two reasons. First, I wanted to reduce my model count, since I'd had issues with my back the year before, and it was giving me trouble during the months running up to the event. Secondly, and more importantly, I had the idea for the conversion, and really wanted to make it happen.

You can sort of see part of my Noise Marine Dread at the bottom of that pic, and it's visible, along with my Daemon Princess and Chaos Lord on Steed of Slaanesh, in the first one, but I can't find the better shots of them that I thought were in the album. I'll have to do dedicated photo shoots for those now that I actually have some room available to set my light box up again.
Here's my Sector Mechanicus table. The railings on the walkways and platforms were unfortunately another area where I didn't manage to get everything I wanted done, but it still worked well. This was apparently taken during round three, since that's me sitting there, and my opponent for that game (who was a great dude, with an awesome Custodes Army) standing there, but I don't remember the pic being taken at all.

Pulling over a pic of his army, because it was too awesome not to share
Honestly, I'm still really not recovered from it. My sleep schedule is a mess right now, and I'm trying to edge back into getting some modeling/painting done. I'll hopefully get around to taking more pics of my various conversions for the Army at some point soon. Until then, y'all have a good one, y'hear!

Tuesday, July 31, 2018

...if Two of Them Are Dead (Jewel of July)

Tell me all of your childhood fears
I live on emotions
I eat your dreams
Nothing's ever what it seems



Nearly two years after I finished the modeling, I have finally finished the painting on my converted Keeper of Secrets. At least for a certain value of "finished". There's definitely touch-up and more highlighting that could be done, but as far as I'm concerned, she is complete.

You better believe me
Every word
Tell me secrets you might have heard
Ugly rumors are all we need
Tales of murder, guilt and greed

 



Bite your tongue dance and burn
Reality a world of hurt
You may say no but not to me
Silence, silence



Remember, remember this
Remember treachery sealed with a loving kiss


She's on a 150mm oval, like the plastic Bloodthirster and Lord of Change. Technically, that's not the "correct" base size for a Keeper of Secrets at this point, but it fits with most of the other Greater Daemons, and seems like a reasonable prediction for what the eventual plastic Keeper will be on.
This was the best pic I managed of the base. This is one part where I may well go back and add some more detail, but for now,  I'm happy with it.

Truth is lies 
Stand on me
Reality a fairy tale
We do not come to bend the knee


A couple of close-ups of the more detailed areas. Trimming down the Slaanesh CSM shoulder pads for the icons on her helm and breast was incredibly fiddly and time-consuming, but I think it was worth it. You can also really see in these some of the places where the Pallid Wych Flesh highlights ended up being too thick or heavy. I did some touch-up, but I can't really afford to spend more time or energy on that right now.



Finally, thanks to this little blast from the past, she is now known as Danglethrust Sinhammer! Until next time, y'all have a good one, y'hear!

Truth is all a children's game
Reality a bitter pill
We do not come to set you free
Silence, silence

Friday, July 27, 2018

Teasers

A handful of shots from a couple of projects I'm working on. Deliberately taken poorly so as to make them less obvious. Things are coming along really nicely, the building part is entirely done on these two projects, and they should paint up reasonably quickly. Let me know what you think.




Interestingly, this is actually unpainted grey plastic. I'm not sure why my camera made it so red.


Next time, hopefully soon, I should have some completed shots of some of these. Until then, y'all have a good one, y'hear!

Sunday, July 22, 2018

Sector Imperialis Breakdown

Now that clear pics are up for the sprues of the new Sector Imperialis kits, I decided to give them a look, see which ones look like they have the most potential, and which of the kits makes the best deal. Between the various kits, there are six different sprues referred to, some of which have two pictures on the website, but are apparently one sprue.

First off, we have the Ruins sprue. This is one of the two-parters, and is included in all the kits. The Sector Imperialis Ruins kit consists of only this sprue, but unless you're really desperate for more of them, it seems like a bad deal at US$35 for just the one sprue.
Pretty standard stuff, fairly similar to the previous Ruin kits. These can stand on their own, or be added on top of the intact wall sections to make ruined upper levels. Looks like there's a reason they're in every kit.

Next up, we have the Wall Sprue. Another common one, part of every kit other than the Ruins, and two of them are in the Sanctum and Basilicanum kits. These are where the scale differences from the previous GW Ruins really start to be noticeable, being far taller, and making use of that for some fairly impressive arched windows.
It is nice that half of them should be solidly LoS blocking for anything up to the height of a Rhino or so, but you might still want to "board up" some of the larger windows for better LoS blocking, since none of them are completely solid. Also, note that the two round vents in the sections on the left are the right size and heights to match the various pipeline fittings from the Sector Mechanicus range.

The last common sprue is the Floor Sprue. Or rather, the Ruins and Floor Sprue, since half of it is made up of partial wall sections and various fittings. The Administratum and Sanctum each come with one of these, while the Basilicanum has two.
The detail is great, but only getting 4 1/2 floor tiles feels a bit underwhelming. I kind of wish it were just the lower part doubled or something. I'll see how my opinion on that changes once I actually get my hands on them and can get a better feel for the size. I also like that the partial floor tiles are designed to fit together to make a damaged, but functionally intact tile.

The first of the more specific sprues is the Columns/Flying Buttresses/Small Statues Sprue. Available only in the Sanctum, there's some cool stuff on here, and the presence of this along with the extra Wall Sprue makes a good argument for shelling out the extra US$25 over the Administratum's US$50.
As I said, to me, this makes a pretty compelling upgrade over the smaller kit. There are tons of places where flying buttresses make sense to add on, and the statues have all kinds of potential uses. I also really like that the statue on the lower right is cast in two pieces, very cleverly so that they can fit together to build it intact, or look nicely shattered if the two parts are left separate.

The remaining sprues are unique to the Basilicanum kit so far. At least among the individual kits. The first of them, the Columns and Arches Sprue, is also included in the Kill Team starter set. It looks like this is mostly used for finishing off walls that would otherwise end with one of the open portions of the wall sections, and the large arched entryway.
Looks like one that's good to have around, but you probably wouldn't want a bunch of for most projects, so it makes sense to only have it in the one kit. Especially since it is in the starter set as well, which should make it relatively common on the secondary market.

Rounding out both the Basilicanum and the collection of sprues, we have another two-parter, the Large Statue Sprue. These guys look to be about on the same scale as the Space Marine statue from the Honoured Imperium. Or in other words, fucking huge. Definitely another that I don't mind being restricted to just one kit, tho I kind of wonder if they're going to get released on their own at some point.

Tossing in one of the painted pics here as well, since the sprue pic doesn't show the front of them. They look pretty cool, and also like they can improve the LoS blocking of the wall sections significantly, which is very nice.

Breaking it down differently, these are available as four individual kits, plus the Kill Team starter. In increasing order of cost, we have:
  • At US$35, the Ruins set, which as far as I can tell, consists of just one of the Ruins Sprue. Doesn't seem like a very good deal compared to option #2.
  • The Administratum set. US$50, only $15 more than the Ruins, and it also comes with one each of the Wall and Floor Sprues.
  • Stepping up to US$75, we have the Sanctum, adding another Wall Sprue and the Flying Buttress/Small Statue Sprue. Seems like a pretty reasonable upgrade price for the extra content. Basically a 50% price bump for a 67% content bump, and it's the only place to get the Small Statue Sprue.
  • The Basilicanum, the last and largest of the stand-alone sets, swaps the Flying Buttress/Small Statue Sprue for the Columns and Archways Sprue, and adds a second Floor Sprue and the Large Statue Sprue. At US$100, that's another $25 to jump from 5 to 7 (almost 8, because the statues are huge) sprues. Again, seems like a reasonable differential, but it's clearly one you're only going to get if you want the big statues.
  • Finally, at US$130, the KT starter doesn't quite come with an exact match for any particular combination of kits, but is roughly equivalent to one each of the Ruins, Administratum, and Sanctum sets (just with the different Column Sprue), which would be US$160 to pick up separately. Add in the two Units (whether using them or selling them), and that's a pretty good bundle deal.
From what I see, the best way to go for general purposes is a mix of the Administratum and Sanctum sets. I do hope the Archway Sprue gets released as part of another kit at some point here, just to have it available without buying one of the US$100+ options. I don't feel like it's worth getting the Basilicanum for that sprue, that one's only worth the cash if you want the statues.

They did add a couple of different combos of the base sprues to the Sector Mechanicus line a while after the original release (the Promethium Forge and, IIRC, the Ferratonic Incinerator), so I wouldn't be surprised to see a couple more sets show up using just these sprues, and we'll probably also see some completely new add-ons as well, like the Galvanic Servo-Haulers and Promethium Regulators were for Sector Mechanicus.

Until next time, y'all have a good one, y'hear!

Friday, July 6, 2018

Rust and Ruin in the Underhive

Just a quick post on how I did the rust and grime on the Necromunda barricades. I have chosen to assume that the paint used on Underhive structures has some serious protective properties, so my starting point was to keep the rust, corrosion, and accumulated grime near the areas where the barricades have been shot up or chopped apart. I also went with the association that there are some seriously nasty corrosives and such just sort of generally around the environment down there, so when that protective paint gets taken off, the resulting effects are pretty extreme.

To this end, I wanted to get some major texture on there, so I started by blobbing on some very heavy dollops of Martian Ironcrust, Ryza Rust, and Stirland Battlemire. I tried to mix them up, so any larger area would have some of each, because rust patterns are rarely super consistent.
This gave some nice texture, but was way too bright, so I ran Typhus Corrosion over all of those splotches. It lets a little of the original colour come through, but tones it down so it's not eye-searing.
But now it's kind of boring. So I went back in with a selection of reds, oranges, and browns, and stippled them all over the rusted areas to bring out the texture and get some more visual interest back in, without going day-glo like the Ryza Rust is on its own.
This shows the progression of colours I used. I started with the Khorne red over on the far right, and then added on some Jokaero Orange, Cadian Fleshtone, Mournfang Brown, and then finished them off with Skrag Brown, which is actually a pretty good rust colour in and of itself if you want something simpler. 

I included the Cadian Fleshtone after reading some stuff by Cavalier over at Frontline Gaming. He pointed out that it's actually a kind of weird pastel orange, and showed it as the final highlight on the red on his Dark Eldar vehicles. I figured I'd give it a try here, and was really happy with how it came out.

So yeah, remember, don't be afraid to try out new stuff and experiment with no fixed destination, and until next time, y'all have a good one, y'hear!