Thursday, January 7, 2016
The Road to TSHFT
I've been kicking around and trying out a bunch of variations on the list since the Elvensword Ambassador Tournament (I never did get around to doing up a write-up. I ended up taking 5th in my bracket, narrowly losing two games to the clock (one of them, I literally only needed another 45 seconds), and roflstomping my other two opponents). I've finally decided on this:
190/190 - Lord, Juggernaut, Gorethirster, Power Sword, 4++ (Warlord)
155/345 - Lord, Bike, Axe of Ruin
160/505 - 2x8 Bloodletters
064/569 - 2x1 Chaos Spawn
390/959 - 3 MaulerFiends
125/1084 - Void Shield Generator, 2 extra Shields
CSM Allied Detachment
170/1254 - Chaos Lord, Mark of Khorne, Juggernaut, Axe of Blind Fury, 4++
050/1304 - 10 Culties
111/1415 - 3 Bikers, 2xMelta, Combi-Melta, Meltabombs
096/1511 - 3 Bikers, 2xMelta
160/1671 - 2x5 Flesh Hounds
176/1847 - 11 Flesh Hounds
My Warlord goes with the big Unit of Flesh Hounds, the CSM Lord goes with the smaller one (As long as he's part of a DK Unit, his Unit kills count toward the Blood Tithe, tho he doesn't generate the extra points for kills in Challenges or his own death), the Biker Lord goes with the Bikers without the Champion gear.
The Void Shields should help a lot to mitigate some of the issues I've had with Alpha Strikes, while cutting the Spawn down to just solo Objective Grabbers and ditching the DK Culties and Possessed cuts down the model count and the number of extra steps dealing with random Attacks, random abilities, and extra Initiative steps, so that should save me some time. I also dropped the Helldrake, because it's really only proved great in one Game out of my last 10 with it. The limited fire arc makes it really awkward to use, and a couple of times it's ended up stuck in Reserves until Turn 4, which sucks.
I'm not in good enough practice to win the thing, but fast Assault MSU gives a lot of common Armies trouble, and there's a surprising amount of durability here, so I'm hoping to be able to go 4-2 for the weekend.