Since Michael recently reviewed both the StormTalon and the StormHawk, this seemed like a good time to put up some pics of my latest Flyer, which I've built so that it can used as either a StormTalon or a StormHawk, with the aid of surprisingly few magnets.
That's all the bits laid out individually. The only magnets are in the chin-mounted TL Assault Cannon, and the Sensor/Weapons Pods that go on the stubby little mounts just above that. Everything else pressure-fit once I primed it, tho I reinforce the StormHawk Wings with a little Blu-Tac, because they're a little shaky.
I didn't bother popping them off for this, but the SkyHammer fronts on the Weapons Pods are also swappable, also pressure-fit. They can swap to the Typhoon Launcher perfectly, or the Heavy Bolters/Lascannon, but they'll look a little odd if anyone compares too closely with the official build for the Pods.
A couple of pics in StormHawk mode. Ideally, I would have taken pics at basically any point other than when it was just primed, but the basics still show up alright, I think.
And StormTalon mode. I used Nephilim wings on my other two Talons, so had to follow suit here. I put these ones on a little differently, tho, since I was doing it as part of the initial build instead of a retrofit, and they ended up at rather more of an angle. Not sure if I'm going to leave it like that and come up with some fluff about them being variable-angle, or just go back and fix it so it's like the other too.
There are a few bits that just stay as StormHawk mode, because they would have been a pain to do, and don't really make a huge difference in the overall appearance. The Halo Launcher itself wouldn't have been so bad, but getting the StormTalon's Sensors magged on there would have been a nightmare, and getting the Cockpit swappable would mean magnetizing the entire hull, which I really didn't care enough to do. Neither of those things represent options that are even a possibility for the StormTalon to take, and I figure it's pretty obvious which it's supposed to be based on the number of guns and the location of the Assault Cannon.
Until next time, y'all have a good one now, y'hear!
Showing posts with label Flyers. Show all posts
Showing posts with label Flyers. Show all posts
Tuesday, August 23, 2016
Wednesday, May 25, 2016
Fire in the Sky, Nowhere to Run
I got my StormHawk built up, and even tho it was still unpainted, took it over to a buddy's place for a Game. We wanted to give the DftS Rules a solid go, so I also brought along a Wing of two StormTalons, and he had the Dark Eldar Formation.
I've seen people talking about the Dogfight Rules as just a d3 Rolloff, but I think Rock/Paper/Scissors is the better comparison. I won both Dogfights handily, despite the RazorWings outclassing my StormHawk in the relevant stats, because there are differences in the options that influence which you'll go for. They're very minor, so it's more about figuring out how deeply your Opponent is thinking about it than any kind of decision-making that actually makes sense from an aerial combat point of view, but they are there. I wish they'd gone a bit more in depth, even tho that sort of analysis is actually something I'm pretty good at. But it's not just random.
The Attack Patterns certainly do buff all of the Flyers in their area of competency, but that doesn't change the fact that they've all been nerfed pretty hard outside of their area of competency. Fighters got off easiest, but they're fairly rare (and even more so in terms of what actually gets used), and the most common Flyers are all Attack Flyers, that lost the ability to have Skyfire, meaning that almost all Factions now have substantially worse access to it, and some have none at all. Further, a lot of the Flyers that were seen were kind of borderline in their inclusion, and are now likely to show up a lot less.
Honestly, as far as I can tell, this only really buffs one strategy: Massive Alpha Strike+Flyers. For pretty much everyone else, the better option is usually to not take Flyers at all. If you're up against an Alpha Strike Army without Flyers, do the Reserves thing. Up against an Army with Flyers, but not a big Alpha Strike, just start everything on the table, so you don't care about the Reserves Manipulation. If you do run into an Alpha Strike+Flyers list, hope you brought a VSG.
OK, that got longer than I'd planned. Gonna keep this next part quick. Or at least try to :P
The StormHawk, for all the failings of the Supplement it appears in, is a pretty great kit, and a good Flyer on the table.
It's clearly related to the StormTalon, but it's also its own thing, significantly more of a difference than, say, a Razorback and a Predator. Some cool changes on the bottom, too, to show its lack of Hover capability and greater thrust:
I've got it set up so I can swap in every possible option. Didn't even need magnets. All the joins are in places where it's ridiculously easy to stick a tiny bit of blu-tac in there, and it's completely unnoticeable. They actually nearly all pressure-fit, even without the blu-tac.
That said, if you do want to bust out the magnets, I'd wager you could set this up so that everything but the cockpit could come off and swap for other parts to make it also work as a StormTalon. Those wings and engines are all one block that would easily swap out for the engine pods on the Talon. You'd need magnets in the sides for those, in the weapons pods, and in the nose for front gun/Assault Cannon turret. The Engine/Wing/Assault Cannon parts are all different for the two builds, so you don't have to worry about getting those to switch. A couple more magnetization points if you care about the view from the bottom, and maybe one more for the Halo Launcher/Sensors, but I probably wouldn't bother with those. The sticker, really, is the cockpit. That's chunked right in the middle there, and I don't see anything even approaching an easy way to make it swappable.
Great kit, tho, I'm definitely going to be picking up another so I can run the Formation with two of them and two Talons. I'll probably try to magnetize that one, and toss some pics up here. Until then, y'all have a good one, y'hear!
I've seen people talking about the Dogfight Rules as just a d3 Rolloff, but I think Rock/Paper/Scissors is the better comparison. I won both Dogfights handily, despite the RazorWings outclassing my StormHawk in the relevant stats, because there are differences in the options that influence which you'll go for. They're very minor, so it's more about figuring out how deeply your Opponent is thinking about it than any kind of decision-making that actually makes sense from an aerial combat point of view, but they are there. I wish they'd gone a bit more in depth, even tho that sort of analysis is actually something I'm pretty good at. But it's not just random.
The Attack Patterns certainly do buff all of the Flyers in their area of competency, but that doesn't change the fact that they've all been nerfed pretty hard outside of their area of competency. Fighters got off easiest, but they're fairly rare (and even more so in terms of what actually gets used), and the most common Flyers are all Attack Flyers, that lost the ability to have Skyfire, meaning that almost all Factions now have substantially worse access to it, and some have none at all. Further, a lot of the Flyers that were seen were kind of borderline in their inclusion, and are now likely to show up a lot less.
Honestly, as far as I can tell, this only really buffs one strategy: Massive Alpha Strike+Flyers. For pretty much everyone else, the better option is usually to not take Flyers at all. If you're up against an Alpha Strike Army without Flyers, do the Reserves thing. Up against an Army with Flyers, but not a big Alpha Strike, just start everything on the table, so you don't care about the Reserves Manipulation. If you do run into an Alpha Strike+Flyers list, hope you brought a VSG.
OK, that got longer than I'd planned. Gonna keep this next part quick. Or at least try to :P
The StormHawk, for all the failings of the Supplement it appears in, is a pretty great kit, and a good Flyer on the table.
It's clearly related to the StormTalon, but it's also its own thing, significantly more of a difference than, say, a Razorback and a Predator. Some cool changes on the bottom, too, to show its lack of Hover capability and greater thrust:
I've got it set up so I can swap in every possible option. Didn't even need magnets. All the joins are in places where it's ridiculously easy to stick a tiny bit of blu-tac in there, and it's completely unnoticeable. They actually nearly all pressure-fit, even without the blu-tac.
That said, if you do want to bust out the magnets, I'd wager you could set this up so that everything but the cockpit could come off and swap for other parts to make it also work as a StormTalon. Those wings and engines are all one block that would easily swap out for the engine pods on the Talon. You'd need magnets in the sides for those, in the weapons pods, and in the nose for front gun/Assault Cannon turret. The Engine/Wing/Assault Cannon parts are all different for the two builds, so you don't have to worry about getting those to switch. A couple more magnetization points if you care about the view from the bottom, and maybe one more for the Halo Launcher/Sensors, but I probably wouldn't bother with those. The sticker, really, is the cockpit. That's chunked right in the middle there, and I don't see anything even approaching an easy way to make it swappable.
Great kit, tho, I'm definitely going to be picking up another so I can run the Formation with two of them and two Talons. I'll probably try to magnetize that one, and toss some pics up here. Until then, y'all have a good one, y'hear!
Sunday, May 15, 2016
Crimson Thunder StormTalon and IronClad
Death from the Skies has got me motivated to finally get around to adding on the Nephilim wings I got to my StormTalons. They're kind of halfassed right now, because I was hoping to use them in a Game today, but had to bail on that because debilitating headache. Oh, well, it meant that once I went back to bed for another 5 hours, I could take pics.
This dude is kind of pushing the limits of my cheapo lightbox. The other one looks basically the same, so I just took a pic of the one. I'm kind of tempted to try to break off the Missile Pods and remount them under the engines. I've seen some converted that way, and I really like the look, but I'm not sure I like it enough to justify the effort to do it retroactively.
I also got my IronClad, well, not done, but good enough to put on the table.
The mold lines on that Seismic Hammer are just hideous. I thought I'd got them, but apparently not.
Shout-out to William Shakespeare for his Complete Works helping to bump the backdrop up a couple of inches so I could get more light in there. In the first couple of shots, the legs were completely invisible.
Trying a new technique on my black. I drybrushed the whole thing with Leadbelcher, more heavily from the top, and then ran several coats of Nuln Oil over it. A few of the bits need another coat or two, and it got a bit funky on the top where it was able to pool, but for the most part, I'm really happy with it. I believe I first saw the technique from Rob, but I've modified it a bit here, simplified it a little.
Gonna finish it off for today with some more shots of the basing. This is the first Model I've taken to (more or less) completion with my newer, more complex basing. I sorta feel like it still needs a little something else, but it's definitely a step up from my previous standard.
I think part of the issue here is that I ended up putting his feet in places that blocked some of the more interesting bits. I'm definitely liking the varied heights, tho.
Y'all have a good one now, y'hear!
This dude is kind of pushing the limits of my cheapo lightbox. The other one looks basically the same, so I just took a pic of the one. I'm kind of tempted to try to break off the Missile Pods and remount them under the engines. I've seen some converted that way, and I really like the look, but I'm not sure I like it enough to justify the effort to do it retroactively.
I also got my IronClad, well, not done, but good enough to put on the table.
Shout-out to William Shakespeare for his Complete Works helping to bump the backdrop up a couple of inches so I could get more light in there. In the first couple of shots, the legs were completely invisible.
Trying a new technique on my black. I drybrushed the whole thing with Leadbelcher, more heavily from the top, and then ran several coats of Nuln Oil over it. A few of the bits need another coat or two, and it got a bit funky on the top where it was able to pool, but for the most part, I'm really happy with it. I believe I first saw the technique from Rob, but I've modified it a bit here, simplified it a little.
Gonna finish it off for today with some more shots of the basing. This is the first Model I've taken to (more or less) completion with my newer, more complex basing. I sorta feel like it still needs a little something else, but it's definitely a step up from my previous standard.
I think part of the issue here is that I ended up putting his feet in places that blocked some of the more interesting bits. I'm definitely liking the varied heights, tho.
Y'all have a good one now, y'hear!
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